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Siliconera asked how do you create a dark story that can appeal to players. These followers may help Zero in battle, but have other personal issues like Dito’s lust for violence and Octa’s… well lust. It seems like Taro Yoko is drawn to designing dark stories. “In Drakengard there was a character that accompanied the protagonist so we followed the same system in Drakengard 3,” Yoko said talking about characters Octa and Dito. “In terms of roles, they play noisy and useless characters who say strange things.”
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#Drakengard 3 octa series#
The Drakengard series has never shied away from controversial topics like incest in the first game, which was toned down in the Western release. Sexual characters rarely appear in other games so I chose to feature them in the Drakengard series.” Yoko said, “I thought it would be interesting for a game to feature a protagonist who worked in a brothel. I asked Yoko to tell us a little about Zero, the protagonist in Drakengard 3 who is out to slay her sisters. The Drakengard storylines connect between games with Nier spinning off an ending from Drakengard and Drakengard 2 continuing from a different ending. You know all the disasters that happened after that,” Yoko said in an interview with Siliconera. So I created multiple endings without thinking ahead. “When I created the first Drakengard, I was told there would be no sequel. When Taro Yoko, creative director of Drakengard 3, made the PlayStation 2 game that started the series he was told it would be a one off game. Drakengard 3 is the third game in the series, but chronologically it’s the first story in the Drakengard universe.